A Tele-Collaborative World Utilizing Active Surface Definitions
I collaborated with Petra Gemeinboeck and Joseph Tremonti to create this highly interactive art piece. Joseph included numerous famous figures and sound clips while Petra and I worked on creating a surface that deformed in response to the motion and gaze of the user. I used OpenGL Performer Active Surface Definition nodes and a highly optimized algorithm to create a single large surface that heaves upwards and downwards at the locations the user pauses to gaze at.
This page is still under construction.