| RESUME (PDF 190 KB) | PUBLICATIONS | PROJECTS | WITHINDOWS | YGDRASIL |
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Alex S Hill Electronic Visualization Laboratory |
RESEARCH INTERESTS
As a research scientist in the field of human-computer interaction, my focus is on developing methods to augment the productivity of the individual in 3D computing environments. My work has centered on techniques that allow users to leverage the geo-spatial nature of augmented and ubiquitous computing while retaining the high precision command execution and relatively low fatigue associated with desktop computing. I developed a framework that extends the desktop metaphor into virtual environments to solve prior problems with accuracy and fatigue by eschewing a reliance on physically intuitive methods. I have a strong interest in addressing the needs and feedback of stakeholders in my research. Along with employing empirical evaluation techniques, I am interested in software and hardware abstractions that match the cognitive framework of the users employing them. I enjoy working with artists, students and other end users to develop tools to maximize their creativity and productivity in tangible ways.
EDUCATION
| 12/07 |
Ph.D. in Computer Science. University of Illinois
at Chicago Dissertation: A Unified Framework for the Development of Desktop and Immersive User Interfaces Electronic Visualization Laboratory directors Tom DeFanti and Daniel Sandin were recipients of the 2007 IEEE VGTC Virtual Reality Technical Achievement Award. |
| 5/92 | M.S. in
Mechanical Engineering. University of Texas at Austin Thesis: Reduced Order Modeling and First-Order Multivariate Control of a Coal Fired Power Plant Cockrell Graduate School of Engineering is consistently ranked in the top 10 (U.S. News & World Report). |
| 12/88 | B.S. in
Mathematics. Trinity University, San Antonio, Texas Minor: Art History Ranked No. 1 in “America’s Best Colleges” guide 16 consecutive years (U.S. News & World Report). |
EMPLOYMENT
| 01-06 | Adjunct Assistant
Professor at the University of Illinois at Chicago |
| 99-05 | Research
Assistant at the University of Illinois at Chicago |
| 97-99 | Systems Analyst
with Priority Staffing, Limited |
| 95-97 | Senior Project
Engineer with Aspen Technology, Incorporated |
| 92-95 | Project Engineer
with Setpoint, Incorporated |
| 91-92 | Research
Assistant at the University of Texas at Austin My work in the Dynamics Systems area involved multivariable control schemes based on reduced order models. I conducted research on the development of a reduced order power plant model that involved running simulations on the Cray Y-MP system. Through consultations with the SPS Energy company in Lubbock, Texas I replaced the pneumatic control scheme on a high order model with a digital system to reflect recent system upgrades at the target plant. |
| 90-91 | Teaching Assistant at the University of Texas at Austin |
REFEREED CONFERENCES
| 3/08 | Hill, A.,
Johnson, A., Withindows: A Framework for Transitional Desktop and Immersive
User Interfaces, appearing in Proceedings of the IEEE Symposium on 3D User
Interfaces, March 2008, Reno, Nevada, 8 pages PDF (1.92 MB) |
| 3/07 | Hill, A., Tsoupikova, D., Development of Rutopia 2 VR Artwork Using New Ygdrasil Features, Proceedings of the 3rd International Conference on Computer Graphics Theory and Applications, Springer, March, 2007, Barcelona, Spain, 4 pages PDF (833 KB) |
REFEREED JOURNALS
| 3/05 | Fischnaller, F., Hill, A.: CITYCLUSTER - "From the Renaissance to the Megabyte Networking Age”: A Virtual Reality and High-Speed Networking Project, Presence: Teleoperators & Virtual Environments, February 1, 2005, Vol. 14, No. 1, Pages 1-19, 18 pages PDF (738 KB) |
DOCTORAL DISSERTATION
| 12/07 | Hill, A.: WITHINDOWS: A Framework for the Development of Desktop and Immersive User Interfaces, Department of Computer Science, University of Illinois at Chicago, 201 pages PDF (2.34 MB) |
INVITED TALKS
December 12, 2007: Software Engineering Research Center, Ball State University, Indiana (3D user interfaces)
September 20 & 27, 2006: Advanced Visualization Seminar, University of Illinois at Chicago (VR programming)
March 29, 2003: Version Festival 3 Panelist, Museum of Contemporary Art, Chicago (tele-immersive avatars)
February 19, 2003:: Technical Meeting, Electronic Visualization Laboratory, University of Illinois at Chicago (VR art)
January 30, 2002: Advanced Visualization Seminar, University of Illinois at Chicago (VR programming)
FELLOWSHIPS & GRANTS
01-02 Graduate Fellows in K-12 Education, University of Illinois at Chicago
PUBLIC PRESENTATIONS
POSTERS
March 10-11, 2007: Withindows: A Single-Authoring Framework for Desktop and Immersive Interfaces, IEEE Symposium on 3D User Interfaces, Charlotte, North Carolina
PROJECTS
August 5-9, 2007: Rutopia 2, SIGGRAPH Art Gallery Installation, California Institute for Telecommunications and Information Technology (Calit2), San Diego, California
Mar 29-31,
2004: CITYCLUSTER, IEEE
VR 2004, Electronic Visualization Laboratory, Chicago, Illinois
(tele-collaborative with the School of Art and Design, UIC, Chicago)
November 20-21, 2003: CITYCLUSTER, Virtual Storytelling ’03, Modern and Contemporary Art Museum "Les Abattoirs", Toulouse, France
September 6-11, 2003: CITYCLUSTER, Ars Electronica Festival, AEC Museum of the Future, Linz, Austria
February 9-11,
2003: CITYCLUSTER, Museum
of Palazzo Medici Riccardi, Florence, Italy
(tele-collaborative
with Electronic Visualization Laboratory, Chicago)
February 7,
2003: CITYCLUSTER
Opening, Palazzo Vecchio, Florence, Italy
(tele-collaborative
with Electronic Visualization Laboratory, Chicago)
October 22-26, 2002: CITYCLUSTER Prototype, X Canarias Mediafest, Elder Museum of Science and Technology, Las Palmas de Gran Canaria, Spain
July 23-25, 2002: Uzume, SIGGRAPH Art Gallery Installation, Henry B. Gonzalez Convention Center, San Antonio, Texas
October 21,
2001: Alive on the Grid,
Chicago Artists Month, Electronic Visualization Laboratory, Chicago, Illinois
(tele-collaborative with 4 sites including University of Indiana, USA and Umea,
Sweden)
September 1-6,
2001: Alive on the Grid,
Ars Electronica Festival, AEC Museum of the Future, Linz, Austria
(tele-collaborative
with 6 sites including EVL, Chicago, Umea Institute, Sweden and C3 Institute,
Hungary)
PROFESSIONAL ACTIVITIES
Volunteer Assistant, Dr. Alex Schwarzkopf, ENG/IIP Program Director, National Science Foundation 11/07-12/07
Student
Volunteer, SIGGRAPH 2001, New Orleans, Louisiana
RESEARCH PROJECTS
Image-Plane Selection Electronic Visualization Laboratory,
submitting to UIST 2008
A user study to evaluate the merits of using image-plane selection on 2D
surfaces. A repeated measures ANOVA contrasts image-plane with ray-casting on
surfaces placed below the hand and at various distances from the user.
| Withindows Electronic Visualization Laboratory, IEEE 3DUI
Symposium 2007 A theoretical framework designed to single-author applications that operate on the continuum between the desktop and immersion. The framework is based on using image-plane selection on through-the-lens viewing windows. |
| Ygdrasil IDE Electronic Visualization Laboratory, 2007 Proof of concept virtual world builder based on the Withindows framework. Uses image-plane selection on viewing windows for search, selection and manipulation in both desktop and immersive Linux/SGI/Windows environments. |
| CAVESim 2.0 Electronic Visualization Laboratory/VRCO, 2006 A modernization of the CAVElib simulator interface to improve the usability. Mouse-wand mode moves the hand in a spherical coordinate system under the mouse and the mouse-look mode allows de-coupled navigation and viewing. |
| Spatial OSC Northwestern University, 2006 Replaced the Bergen Sound UDP networking with Open Sound Control and developed a OS X based Max/MSP server that can be used interchangeably instead of the Linux based Bergen sound server. |
| Avarticulate Electronic Visualization Laboratory,
2005 A reverse kinematics system to articulate user avatars based on simple geometric rules. A component-based system allows users to easily program autonomous arm and leg interactions with simple shapes and complex terrain. |
| Space RAT Electronic Visualization Laboratory, 2003 Used Mbus protocol to interject messages into the Rat Audio Tool model-view-controller application. Spatialized and directionalized VOIP sources during tele-immersive virtual reality by adjusting their gain and 3D position respectively. |
| cxxDocumentor Electronic Visualization Laboratory,
2002 Grammar parsing system to automatically document C++ code. Instead of the more typical comments within header files, the system constructs a human readable code outline from comments interspersed throughout code files. |
| HazelCrest TOD College of Urban Planning, 2002 Collaboration with a masters student to create an urban planning application in the CAVE. Used a transition into overview mode plus direct interactions to position, orient and exchange buildings. |
| The Field Electronic Visualization Laboratory, 2001 A portable stereo display application to help students learn about science inquiry. Developed code to automatically generate plant distributions and participated in student observations during my K-12 Education fellowship. |
| OpenScene Electronic Visualization Laboratory, 2000 A development system using Multigen Creator files for both geometry and scene composition. Instead of forcing the user to reposition scene elements in C++ code, behaviors are added directly to the scene in an OpenFlight file. |
| PARIS Evaluation Electronic Visualization Laboratory,
2000 The PARIS device attempts to strike a compromise between presenting stereo images on the horizon and at waist level. User study found the setup forced users into reaching and the resulting fatigue discouraged direct hand use. |
Cluster Tracking Electronic Visualization Laboratory,
2000 |
Mars Explorer Electronic Visualization Laboratory,
1999 |
ARTISTIC PROJECTS
Nojd Royal Institute of Technology, 2006 |
Fools Paradise Northwestern University, 2005 |
Kenosha VRML Placevision Incorporated, 2004 |
| W.O.M.B. University of Konstanz, 2003 A CAVE application focused on balancing the seven major Chakras that implements a physically intuitive user interface. Proprioception and gesture control navigation while voice, gaze and hands create and organize bubbles. |
| CITYCLUSTER Electronic Visualization Laboratory, 2003 The novel user interface for this CAVE art piece based on a co-located Chicago and Florence uses a view rendered texture into the scene. The user interface presented opportunities for complex tele-immersive avatar representations. |
| ExCavation Electronic Visualization Laboratory, 2001 A CAVE art piece, on permanent display at the ARS Museum, allows the user to interactively configure a very large active surface defined terrain. A highly efficient representation scheme allowed the piece to run at full frame rates. |
| Wardrobe Electronic Visualization Laboratory,
2001 A virtual dressing room created for the Alive on the Grid project that represents to image of the avatar in a hall of mirrors effect. Users select avatar head, hand and body by pointing and selecting from parts hanging on the wall. |
| Dreambox Electronic Visualization Laboratory, 2000 A CAVE art project based on psychoanalytic play therapy using a sand tray. Several attributes of each object are affected by relative position to one another. Reflecting different states motivated the development of morphing, texture translation and dynamic surface modules. |
MEMBERSHIPS
- Tau Beta Pi Engineering Honor Society
- Phi Kappa Phi National Honor Society
- ACM (Association for Computing Machinery)
- CHI2 (Chicago area chapter of the ACM Special Interest Group on Human Computer Interaction)
- IEEE (Institute of Electrical and Electronics Engineers)
LANGUAGES
- English (native, fluent)
- Spanish (fluent)
- Romanian (conversational)
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