A Tele-Collaborative Virtual World Influenced by Sandtray Analysis
Psychologists have long used a technique called Sandtray Analysis to gain insight into the subconscious of their patients. Patients are encourged to create any scene they want using a collection of figures and objects that have symbolic or architypal meaning. The psychologist then reads the sandtray by interpreting the meaning of those objects chosen and their interrelationship within the scene. We set out to create a system that reflects those choices using a set of object attributes and their deterministic changes due to proximity.
This page is still under construction.
An annotated image gallery of project screenshots.
The official Dreambox website at the Electronic Visualization Laboratory.
The development website with scanned artifacts.
The Ygdrasil website.
The morpher, textureTransform and math nodes developed for this project.